Archive for the ‘Agents’ Category

User-Generated AI for Interactive Digital Entertainment

User-generated content is everywhere: photos, videos, news, blogs, art, music, and every other type of digital media on the Social Web. Games are no exception. From strategy games to immersive virtual worlds, game players are increasingly engaged in creating and sharing nearly all aspects of the gaming experience: maps, quests, artifacts, avatars, clothing, even games [...]

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Collaborative Information Access: A Conversational Search Approach

Knowledge and user-generated content is proliferating on the web in scientific publications, information portals and online social media. This knowledge explosion has continued to outpace technological innovation in efficient information access technologies. In this paper, we describe methods and technologies for “Conversational Search” as an innovative solution to facilitate easier information access and reduce the [...]

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On Similarity Measures based on a Refinement Lattice

Retrieval of structured cases using similarity has been studied in CBR but there has been less activity on defining similarity on description logics (DL). We present an approach that allows us to present two similarity measures for feature logics, a subfamily of DLs, based on the concept of “refinement lattice”. The first one is based [...]

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Emotional Memory and Adaptive Personalities

Believable agents designed for long-term interaction with human users need to adapt to them in a way which appears emotionally plausible while maintaining a consistent personality. For short-term interactions in restricted environments, scripting and state machine techniques can create agents with emotion and personality, but these methods are labor intensive, hard to extend, and brittle [...]

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Developing a Drama Management Architecture for Interactive Fiction Games

A growing research community is working towards employing drama management components in interactive story-based games. These components gently guide the story towards a narrative arc that improves the player’s experience. In this paper we present our Drama Management architecture for real-time interactive story games that has been connected to a real graphical interactive story based [...]

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Argumentation-Based Information Exchange in Prediction Markets

We investigate how argumentation processes among a group of agents may affect the outcome of group judgments. In particular we focus on prediction markets (also called information markets). We investigate how the existence of social networks (that allow agents to argue with one another to improve their individual predictions) effect on group judgments.
Social networks allow [...]

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Adaptive Computer Games: Easing the Authorial Burden

Game designers usually create AI behaviors by writing scripts that describe the reactions to all imaginable circumstances within the confines of the game world. The AI Programming Wisdom series provides a good overview of current scripting techniques used in the game industry. Scripting is expensive and it’s hard to plan. So, behaviors could be repetitive [...]

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Driving Interactive Drama Research through Building Complete Systems

Interactive drama presents one of the most challenging applications of autonomous characters, requiring characters to simultaneously engage in moment-by-moment personality-rich physical behavior, exhibit conversational competencies, and participate in a dynamically developing story arc. One way to advance the field and continue to make exciting progress is to develop building blocks needed for creating these interactive [...]

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Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games

Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is to hand-author textual responses to different situations. In this paper we address NLG for interactive games. Specifically, we present a novel template-based system that provides two distinct advantages over existing systems. [...]

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Artificial Intelligence for Adaptive Computer Games

Computer games are an increasingly popular application for Artificial Intelligence (AI) research, and conversely AI is an increasingly popular selling point for commercial games. Although games are typically associated with entertainment, there are many “serious” applications of gaming, including military, corporate, and advertising applications. There are also so-called “humane” gaming applications for medical training, educational [...]

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