User-generated content is everywhere: photos, videos, news, blogs, art, music, and every other type of digital media on the Social Web. Games are no exception. From strategy games to immersive virtual worlds, game players are increasingly engaged in creating and sharing nearly all aspects of the gaming experience: maps, quests, artifacts, avatars, clothing, even games [...]
Archive for the ‘Talks’ Category
29 Jan
NLP: Not (Just) Language, People
As consumers become producers and, now, participants in online social communities, there are new opportunities and challenges in the increasing amounts of textual information and interactions on the web, within enterprises, in government, and in new types of social media and virtual worlds.
Natural Language Processing (NLP) researchers have traditionally regarded language as the object of [...]
3 Apr
Case-Based Reasoning for Game AI
Computer games are an increasingly popular application for Artificial Intelligence (AI) research, and conversely AI is an increasingly popular selling point for commercial games. Although games are typically associated with entertainment applications, there are many “serious” applications of gaming, including military, corporate, and advertising applications. There are also what the so called “humane” gaming applications—interactive [...]
8 May
Artificial Intelligence for Adaptive Computer Games
Computer games are an increasingly popular application for Artificial Intelligence (AI) research, and conversely AI is an increasingly popular selling point for commercial games. Although games are typically associated with entertainment, there are many “serious” applications of gaming, including military, corporate, and advertising applications. There are also so-called “humane” gaming applications for medical training, educational [...]
1 Jun
Creative Conceptual Change
Creative conceptual change involves (a) the construction of new concepts and of coherent belief systems, or theories, relating these concepts, and (b) the modification and extrapolation of existing concepts and theories in novel situations. The first kind of process involves reformulating perceptual, sensorimotor, or other low-level information into higher-level abstractions. The second kind of process [...]